Script Planning
Scene 1
- · Non-Diegetic Sound: Serious-ominous song plays throughout the scenes
- · Diegetic Sound: Footsteps of the protagonist heard
- · Lighting: dark, gray lighting from the clouds
- · Protagonist (Voiceover): It’s been half a year since the tragedy. I’ve been training myself from that whole time, hardcore training, non-stop determination, all for the sake of revenge.
Scene 2
- · The viewers are shown flashbacks to the life that the protagonist had, with his loving family.
- · The color grading of the scene is in an old-grainy look, to show the long time it has been.
- · Protagonist (Voiceover): Every passing time, every passing day, I always miss them. Their innocent faces, their fragile selves, they didn’t deserve this.
Scene 3
- · The scene is then transitioned into the protagonist finding their dead family when arriving to them.
- · Protagonist (Voiceover): I will never, ever, forget that vision. It’s been stuck in my head for many days and nights.
- · The viewer is then shown many perspectives with the protagonist at their grave and him alone in his bathroom, all “broken” apart with his mentality.
Scene 4
- · Diegetic Sound: noises of a bottle of soda being opened, the protagonist taking a sip of his drink.
- · The view is brought back to the present time
- · Protagonist (Voiceover): Huh, looks like they’ve found me already. It’s alright though,I will avenge them
- · Protagonist: You’re not slick. I can hear your footsteps as loud as a roar.
Scene 5
- · Enemy: Well then, I knew it would take more skill to get the better of you. I guess I’m forced to reveal myself.
- · The view switches to a shoulder shot and a man approaches the protagonist.
- · Diegetic-Sound: footsteps of another being entering the scene
- · Enemy: So, you must be who the boss has been seeking out. Finally, I get to see the loser’s face.
Scene 6
- · A two shot of the scene is then shown between the protagonists and enemy.
- · Enemy: There’s only one thing in the world that is important in my life, and that is to make my boss happy, and Kill You!
Scene 7
· A close-up/tracking shot is then pointed between both the protagonist and enemy, showing their sprint toward.
- · Both characters begin to fight, attacking one another with their fist
- · Diegetic sound: Punching noises that are produced throughout the fight. Serious music starts to play.
Scene 8
- · A direct punch is then thrown to the enemy, he is knocked out to the ground and the protagonist goes feral and beats him hard till he’s knocked out.
- · Protagonist: You can’t stop me, no one can. I will surpass all my limits and beat the shit out of all of you savages.
- · Diegetic sound: intense serious music ends
Scene 9
- · The protagonist moves his hands to his pockets, only to realize that something is missing, his pockets.
- · Protagonist: Crap, I must’ve left it at the store. Well then, our meeting ends here, looks like I win this time, colonel.
- · The protagonist walks away from the scene
Scene 10
- · The scene tracks the protagonist from the alley to the store
- · Non-diegetic sound: the sound of the doorbell ring
Scene 11
- · Diegetic Sound: the music turns more mysterious
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