Script Planning

 Scene 1 

  • · Non-Diegetic Sound: Serious-ominous song plays throughout the scenes 
  • · Diegetic Sound: Footsteps of the protagonist heard 
  • · Lighting: dark, gray lighting from the clouds 
  • · Protagonist (Voiceover): It’s been half a year since the tragedy. I’ve been training myself from that whole time, hardcore training, non-stop determination, all for the sake of revenge
Scene 2 
  • · The viewers are shown flashbacks to the life that the protagonist had, with his loving family. 
  • · The color grading of the scene is in an old-grainy look, to show the long time it has been. 
  • · Protagonist (Voiceover): Every passing time, every passing day, I always miss them. Their innocent faces, their fragile selves, they didn’t deserve this. 
Scene 3 
  • · The scene is then transitioned into the protagonist finding their dead family when arriving to them. 
  • · Protagonist (Voiceover): I will never, ever, forget that vision. It’s been stuck in my head for many days and nights. 
  • · The viewer is then shown many perspectives with the protagonist at their grave and him alone in his bathroom, all “broken” apart with his mentality. 
Scene 4 
  • · Diegetic Sound: noises of a bottle of soda being opened, the protagonist taking a sip of his drink. 
  • · The view is brought back to the present time 
  • · Protagonist (Voiceover): Huh, looks like they’ve found me already. It’s alright though,I will avenge them 
  • · Protagonist: You’re not slick. I can hear your footsteps as loud as a roar. 
Scene 5 
  • · Enemy: Well then, I knew it would take more skill to get the better of you. I guess I’m forced to reveal myself. 
  • · The view switches to a shoulder shot and a man approaches the protagonist. 
  • · Diegetic-Sound: footsteps of another being entering the scene 
  • · Enemy: So, you must be who the boss has been seeking out. Finally, I get to see the loser’s face. 
Scene 6 
  • · A two shot of the scene is then shown between the protagonists and enemy. 
  • · Enemy: There’s only one thing in the world that is important in my life, and that is to make my boss happy, and Kill You! 
Scene 7
· A close-up/tracking shot is then pointed between both the protagonist and enemy, showing their sprint toward. 
  • · Both characters begin to fight, attacking one another with their fist 
  • · Diegetic sound: Punching noises that are produced throughout the fight. Serious music starts to play. 
Scene 8 
  • · A direct punch is then thrown to the enemy, he is knocked out to the ground and the protagonist goes feral and beats him hard till he’s knocked out. 
  • · Protagonist: You can’t stop me, no one can. I will surpass all my limits and beat the shit out of all of you savages. 
  • · Diegetic sound: intense serious music ends 
Scene 9 
  • · The protagonist moves his hands to his pockets, only to realize that something is missing, his pockets.  
  • · Protagonist: Crap, I must’ve left it at the store. Well then, our meeting ends here, looks like I win this time, colonel. 
  • · The protagonist walks away from the scene 
Scene 10 
  • · The scene tracks the protagonist from the alley to the store 
  • · Non-diegetic sound: the sound of the doorbell ring 
Scene 11 
  • · Diegetic Sound: the music turns more mysterious 
  • · Protagonist (voiceover): if they already sent out members, that must mean that they’re on to me. Well then, things are getting interesting... 

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